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	<title>Dave Troy: Fueled By Randomness &#187; art</title>
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		<title>The How and Why of Tech</title>
		<link>http://davetroy.com/posts/the-how-and-why-of-tech</link>
		<comments>http://davetroy.com/posts/the-how-and-why-of-tech#comments</comments>
		<pubDate>Wed, 26 Jan 2011 11:20:14 +0000</pubDate>
		<dc:creator>davetroy</dc:creator>
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		<guid isPermaLink="false">http://davetroy.com/?p=1492</guid>
		<description><![CDATA[David Lee Roth &#8220;He who knows how will always work for he who knows why.&#8221;- David Lee Roth There are 168 hours in a week and you must decide how to spend them. You&#8217;ll probably want to spend some sleeping and eating. What will you do with the rest? Many people that work with technology [...]]]></description>
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<p><a href="http://davetroy.com/wp-content/uploads/2011/01/David-Lee-Roth.jpg"><img class="size-full wp-image-1493 alignnone" title="David Lee Roth" src="http://davetroy.com/wp-content/uploads/2011/01/David-Lee-Roth.jpg" alt="" width="245" height="315" /></a><br />
<small>David Lee Roth</small></p>
<p><em>&#8220;He who knows how will always work for he who knows why.&#8221;</em><br />- David Lee Roth</p>
<p>There are 168 hours in a week and you must decide how to spend them. You&#8217;ll probably want to spend some sleeping and eating. What will you do with the rest?</p>
<p>Many people that work with technology pride themselves on knowing how to do things the best way, with the best tools. In fact, the history of technology and its evolution is all about &#8220;how&#8221; and finding new, better ways to do things.</p>
<p>But in some important ways, &#8220;How&#8221; is the enemy of &#8220;Why.&#8221; Why should you do one thing instead of another thing? Why is it sometimes important to choose one technology over another? Some technologists would argue that it&#8217;s important to choose the better technology. Better for what?</p>
<p>After about age 15, I have always bristled when people called me a &#8220;tech guy.&#8221; And I wasn&#8217;t sure why. While I may be (on the best days) intelligent enough to pay attention to and use technology well, and maybe to have read a thing or two about algorithms and software, I always felt offended by the label. It was as if people were saying that I knew &#8220;how&#8221; to do things, but that I didn&#8217;t know why.</p>
<p>But I do know why. I&#8217;ve read enough philosophy, literature, and scripture to have a sense of what we should be doing on this earth. So calling me a &#8220;tech guy&#8221; feels wrong. I&#8217;m as much of a &#8220;why&#8221; guy as I am a &#8220;how&#8221; guy. They&#8217;re not mutually exclusive.</p>
<p>People who really know &#8220;why&#8221; often end up with real power and wealth. To save time, the &#8220;why&#8221; progeny formed a tribe. They go to the right schools and give each other important-sounding jobs. And they control many people who know &#8220;how&#8221; (but who may not yet know why.) Too often, though, the offspring of powerful people don&#8217;t really know &#8220;why.&#8221; They took a shortcut and there is none.</p>
<p>I spend a lot of time with tech people; in tech conferences; in the tech community. And many of those people know how to do a great many things. Fewer know &#8220;why.&#8221; Some have yet to realize it&#8217;s worth knowing. That&#8217;s OK, because learning why takes time.</p>
<p>It&#8217;s troubling to hear good, smart tech people get into the minutiae of a &#8220;how&#8221; question that doesn&#8217;t matter. (For me, home media usually falls into this category.) When I was younger, I might have had time to figure out the details of streaming movies to three televisions. Now I just don&#8217;t care. This is why Apple is making a fortune on its products. They generally deliver good results without requiring people to waste time on the details. (Steve Jobs knows both &#8220;why&#8221; and &#8220;how.&#8221;)</p>
<p>Here&#8217;s a challenge, tech people: learn &#8220;why.&#8221; And understand that &#8220;how&#8221; sometimes comes at the expense of &#8220;why.&#8221; You need to balance your priorities between both and choose how you&#8217;re going to spend your time each week. If you know only &#8220;how&#8221;, and never take the time to know &#8220;why,&#8221; rest assured you&#8217;ll be working for someone else who does.</p>
<p>As a tech-aware person you have a head start, because today it&#8217;s not enough to know only &#8220;why.&#8221; Someone who may know why but excludes technological study from their life can&#8217;t understand the world properly today because technology shifts so quickly. Sometimes things that once were important simply become obsolete.</p>
<p>Sometimes I talk to tech people who think they don&#8217;t have any real power because they are not part of the old-school power-tribe. But nothing is further from the truth, for inherited power is not real power.</p>
<p>No one has more power than someone who knows both &#8220;how&#8221; and &#8220;why.&#8221; Become that person and you change the world.</p>
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		<title>Movies are the New Startups</title>
		<link>http://davetroy.com/posts/movies-are-the-new-startups</link>
		<comments>http://davetroy.com/posts/movies-are-the-new-startups#comments</comments>
		<pubDate>Sun, 01 Aug 2010 21:16:14 +0000</pubDate>
		<dc:creator>davetroy</dc:creator>
				<category><![CDATA[art]]></category>
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		<guid isPermaLink="false">http://davetroy.com/?p=1319</guid>
		<description><![CDATA[Putty Hill, a film by Matthew Porterfield (2010) Something amazing is happening in the world of filmmaking. Crowdsourced funding mechanisms like Kickstarter.com are enabling a new generation of filmmakers to get a foothold doing what they love, where they want to do it. They&#8217;re using social media to find acting talent, and new digital camera [...]]]></description>
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<p><a href="http://davetroy.com/wp-content/uploads/2010/08/PuttyHill-still-460x368.jpg"><img src="http://davetroy.com/wp-content/uploads/2010/08/PuttyHill-still-460x368.jpg" alt="" title="PuttyHill-still-460x368" width="440" class="alignnone size-full wp-image-1324" /></a><br />
<em>Putty Hill, a film by Matthew Porterfield (2010)</em></p>
<p>Something amazing is happening in the world of filmmaking. Crowdsourced funding mechanisms like <a href="http://kickstarter.com">Kickstarter.com</a> are enabling a new generation of filmmakers to get a foothold doing what they love, where they want to do it. They&#8217;re using social media to find acting talent, and new digital camera technologies are making it possible to create amazing high quality films for a fraction of what it used to cost.</p>
<p><a href="http://davetroy.com/wp-content/uploads/2010/08/2518900355_524dede8a0.jpg"><img src="http://davetroy.com/wp-content/uploads/2010/08/2518900355_524dede8a0.jpg" alt="" title="2518900355_524dede8a0" width="440" class="alignnone size-full wp-image-1326" /></a><br />
<em>Matthew Porterfield</em></p>
<p>I&#8217;m particularly impressed by the work of Baltimore filmmaker Matthew Porterfield, whose films &#8220;Hamilton&#8221; (2006) and &#8220;Putty Hill&#8221; (2010) exemplify the new kind of &#8220;cinepreneurial&#8221; skillset which will certainly come to define 21st century filmmaking. (You can <a href="http://trulyfreefilm.hopeforfilm.com/2010/03/financing-in-a-post-capital-plane-reflections-on-putty-hills-kickstarter-campaign.html">read here</a> about the funding and creative process behind Putty Hill.)</p>
<p>Porterfield is a nice, unassuming guy who teaches film at Johns Hopkins and directs his students that if they want to make documentaries, they need to go to New York, and to go to Los Angeles for pretty much everything else. For today, this is sound advice. It&#8217;s the same kind of advice you&#8217;d give talented coders looking to unleash the next big web technology — go to San Francisco, because it&#8217;s where the industry is centered — at least right now.</p>
<p>But if you ask Porterfield why he doesn&#8217;t take his own advice, he&#8217;d likely offer a cryptic sort of answer — that he&#8217;d considered it but really couldn&#8217;t imagine himself anywhere else. I don&#8217;t know him well enough to speak for him, so I hope he weighs in here. But Matt and I are kindred spirits: we both are actively choosing place over anything else, and investing our time and talent to make it better.</p>
<h3>Let&#8217;s Invest in Maryland Film, Not in Hollywood</h3>
<p>Baltimore and Maryland have been the home to many well-known movie and television productions over the years, not the least of which have been <strong>Homicide: Life on the Street</strong>, <strong>The Wire</strong>, and a slew of Baltimore native Barry Levinson&#8217;s films including <strong>Diner</strong>, <strong>Tin Men</strong>, and <strong>Avalon</strong>. And most all of these productions received significant subsidies from the State of Maryland.</p>
<p>As budgets have continued to tighten, the O&#8217;Malley administration made a strategic decision to cut back on investment in film production subsidies. And that has probably been a very wise decision. Other states have been more than willing to outbid Maryland, offering ridiculous breaks. And Maryland really doesn&#8217;t need to be in yet another race to the bottom.</p>
<p><a href="http://davetroy.com/wp-content/uploads/2010/08/Screen-Style-The-Curious-Case-of-Benjamin-Button_articleimage.jpg"><img src="http://davetroy.com/wp-content/uploads/2010/08/Screen-Style-The-Curious-Case-of-Benjamin-Button_articleimage.jpg" alt="" title="Screen-Style-The-Curious-Case-of-Benjamin-Button_articleimage" width="325" height="385" class="alignnone size-full wp-image-1334" /></a><br />
<em>The Curious Case of Benjamin Button (2008)</em></p>
<p>The film <strong>The Curious Case of Benjamin Button</strong> (2008) was based on a short story by F. Scott Fitzgerald (who lived around the corner from me in Bolton Hill when he wrote it), and it was originally set in Baltimore (<a href="http://xroads.virginia.edu/~HYPER/Fitzgerald/jazz/benjamin/benjamin1.htm">original text</a>). Yet the film version was set in New Orleans and had a subtext about a dying woman retelling the story as Katrina bore down on the city. Why? Subsidies. New Orleans offered more subsidies than Maryland would. And so the story was changed and moved there. Who knows if the Katrina storyline was a condition in the contract!</p>
<p>I don&#8217;t really have an opinion about whether Benjamin Button should have been filmed in Baltimore, but I do have an opinion about engaging in zero-sum games with 49 other desperate states: it&#8217;s bad policy. And I also think the time has come to admit that big movie studios are the next big dinosaur to face extinction. Why should Sony or Disney or Universal make the bulk of the world&#8217;s content when every man, woman, and child has access to a $200 HD camera and a $999 post-production studio?</p>
<h3>Investing in Cinepreneurs</h3>
<p>John Waters is one of Baltimore&#8217;s great artistic assets. And it&#8217;s not because of film subsidies. His work is known worldwide, and it celebrates the quirky, distinctive voice of Baltimore. Matthew Porterfield is distinctive and quirky too, and he makes beautiful pictures: he&#8217;ll be next to make his mark. And there are dozens more teeming around places like MICA, the <a href="http://www.creativealliance.org/">Creative Alliance CAMM Cage</a>, Johns Hopkins, Towson University, and UMBC. We need only to nurture their talent and the ecosystem.</p>
<p><a href="http://davetroy.com/wp-content/uploads/2010/08/browncoats-redemption-cast-WIDE.jpg"><img src="http://davetroy.com/wp-content/uploads/2010/08/browncoats-redemption-cast-WIDE.jpg" alt="" title="browncoats-redemption-cast-WIDE" width="440" class="alignnone size-full wp-image-1340" /></a><br />
<em>Browncoats: Redemption, 2010</em></p>
<p>Another film, <a href="http://browncoatsmovie.com">Browncoats: Redemption</a> was made locally last year and created by local entrepreneurs Michael Dougherty and Steven Fisher. It is utilizing an innovative non-profit funding model. The film&#8217;s is raising money for five charities and it leveraged social media and Internet to recruit 160+ volunteers and market the film.</p>
<p>Instead of blowing money on Hollywood productions that bring little more than short term contract and catering work to Maryland, why don&#8217;t we instead start investing in the artists in our own backyard? Just as IT startups have gotten much cheaper to jumpstart, it&#8217;s now possible to make films for anywhere from $50 to $150K. If we dedicate between $5M and $7M to matching funds raised via mechanisms like Kickstarter, we could make something like 150 to 300 feature length films here in Baltimore. This would unleash a new wave of creativity that would yield fruit for decades to come, and put Maryland on the map as a destination for filmmakers.</p>
<p>We already have great supporters of film in the <a href="http://www.md-filmfest.com/">Maryland Film Festival</a>, <a href="http://www.creativealliance.org/">Creative Alliance</a>, and many other organizations. It wouldn&#8217;t take much to get this off the ground. Instead of going backwards to the 1980&#8242;s in our view towards film production (as former Governor Ehrlich has recently proposed), let&#8217;s take advantage of all the available tools in our arsenal to jumpstart the film industry and move it forward in Maryland.</p>
<p>For every new artistic voice we nurture, we&#8217;ll be building Maryland&#8217;s unique brand in a way that no one else can compete with. It will make an impression for decades. And investing in film and the arts will help the technology scene flourish as well. Intelligent creative professionals want to be together. And coders and graphic artists think film and filmmakers are pretty cool.</p>
<p>We shouldn&#8217;t let an aversion to the failed subsidy policies of the past get in the way of forging a new creative future that we all can benefit from. We can invest in the arts intelligently. Let&#8217;s start today.</p>
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		<title>iPad and the Brain</title>
		<link>http://davetroy.com/posts/ipad-and-the-brain</link>
		<comments>http://davetroy.com/posts/ipad-and-the-brain#comments</comments>
		<pubDate>Tue, 30 Mar 2010 10:34:09 +0000</pubDate>
		<dc:creator>davetroy</dc:creator>
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		<guid isPermaLink="false">http://davetroy.com/?p=1053</guid>
		<description><![CDATA[The iPad promises to be a very big deal: not just because it&#8217;s the next big over-hyped thing from Apple, but because it fundamentally shifts the way that humans will interact with computing. Let&#8217;s call this the &#8220;fourth turning&#8221; of the computing paradigm. Calculators Early &#8220;computers&#8221; were electro-mechanical, then electric, and then later all electronic. [...]]]></description>
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<p><a href="http://davetroy.com/wp-content/uploads/2010/03/r.jpeg"><img src="http://davetroy.com/wp-content/uploads/2010/03/r.jpeg" alt="" title="r" width="460" height="337" class="alignnone size-full wp-image-1057" /></a><br />
The iPad promises to be a very big deal: not just because it&#8217;s the next big over-hyped thing from Apple, but because it fundamentally shifts the way that humans will interact with computing.</p>
<p>Let&#8217;s call this the &#8220;fourth turning&#8221; of the computing paradigm.</p>
<h3>Calculators</h3>
<p>Early &#8220;computers&#8221; were electro-mechanical, then electric, and then later all electronic. But the metaphor was constant: you pushed buttons to enter either values or operators, and you had to adhere to a fixed notation to obtain the desired results. This model was a &#8220;technology&#8221; in the truest sense of the word, replacing &#8220;how&#8221; a pre-existing task got done. It didn&#8217;t fundamentally change the user, it just made a hard task easier.</p>
<h3>8-Bit Computers: Keyboards</h3>
<p>The early days of computing were characterized by business machines (CP/M, DOS, and character-based paradigms) and by low-end &#8220;graphics and sound&#8221; computers like the Atari 800, Apple II, and Commodore 64.</p>
<p>The promise here was &#8220;productivity&#8221; and &#8220;fun,&#8221; offering someone a more orderly typewriting experience or the opportunity to touch the edges of the future with some games and online services. But the QWERTY keyboard (and its derivatives) date back to at least 1905. And the first typewriters were made by Remington, the arms manufacturer.</p>
<p>The keyboard input model enforces a verbal, semantic view of the world. The command line interface scared the hell out of so many people because they didn&#8217;t know what they might &#8220;say&#8221; to a computer, and they were often convinced they&#8217;d &#8220;mess it up.&#8221; During this era, computing was definitely still not a mainstream activity.</p>
<p>More of the population was older (relative to computing) and had no experience with the concepts.</p>
<h3>The Mouse, GUI, and the Web</h3>
<p>Since the introduction of the Macintosh, and later Windows, the metaphors of the mouse, GUI, and the web have become so pervasive we don&#8217;t even think about them anymore.</p>
<p>But the reality is that the mouse is a 1970&#8242;s implementation of a 1950&#8242;s idea, stolen by Apple for the Lisa from Xerox PARC. Windows is a copy of the Macintosh.</p>
<p>The graphical computing metaphor, combined with the web, has opened the power of the Internet to untold millions, but it&#8217;s not hard to argue that we&#8217;re all running around with Rube Goldberg-like contraptions, cobbled together from parts from 1905, 1950, and 1984 respectively. <strong>Even so, the mouse alone has probably done more to open up computing than anything else so far.</strong></p>
<p>The mouse enforces certain modes of use. The mouse is an analog proxy for the movement of our hands. <strong>Most people are right handed, and the right hand is controlled by the left hemisphere of the brain, which science has long argued is responsible for logic and reason.</strong> While a good percentage of the population is left handed, the fact remains that our interactions with mice are dominated by one half of the brain. Imagine how different your driving is when you only use one hand.</p>
<p>While we obviously use two hands to interact with a keyboard, some cannot do that well, and it continues a semantic, verbal mode of interaction.</p>
<h3>iPad</h3>
<p>The iPad will offer the first significant paradigm shift since the introduction of the mouse. And let me be clear: it doesn&#8217;t matter whether hardcore geeks like it now, or think it lacks features, or agree with Apple&#8217;s App Store policies.</p>
<p><strong>The iPad will open up new parts of the human brain.</strong></p>
<p>By allowing a tactile experience, by allowing people to interact with the world using two hands, by promoting and enabling ubiquitous network connections, the iPad will extend the range and the reach of computing to places we haven&#8217;t yet conceived.</p>
<p>Seriously. The world around us is reflected by our interactions with it. We create based on what we can perceive, and we perceive what we can sense. The fact that you can use two hands with this thing and that it appears to be quick and responsive is a really big deal. <strong>It will light up whole new parts of the brain, especially the right hemisphere — potentially making our computing more artistic and visual.</strong></p>
<p><strong>Just as the mouse ushered in 25 years of a new computing paradigm, pushing computing technology out over a much larger portion of the market, the iPad marks the beginning of the next 25 years of computing.</strong></p>
<p>And before you get worried about how people will type their papers and design houses and edit video without traditional &#8220;computers,&#8221; let me answer: no one knows. We&#8217;ll use whatever&#8217;s available until something better comes along.</p>
<p>But computing platforms are created and shaped by <strong>raw numbers</strong> and the iPad has every opportunity to reach people in numbers as-yet unimagined. That will have the effect of making traditional software seem obsolete nearly overnight.</p>
<p>When the Macintosh was released, it was widely derided as a &#8220;toy&#8221; by the &#8220;business computing&#8221; crowd. We see how well that turned out.</p>
<p>This time, expect a bright line shift: BIP and AIP (before iPad and after iPad). It&#8217;s the first time that an <strong>entirely new design</strong> has been brought to market, answering the question, <strong>&#8220;Knowing everything you know now, what would you design as the ultimate computer for people to use with the global network?&#8221;</strong></p>
<p>It&#8217;s 2010, and we don&#8217;t need to be tied down to paradigms from 1950 or 1905. Everything is different now, and it&#8217;s time our tools evolved to match the potential of our brains and bodies.</p>
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		<title>544 Second St. &amp; Me</title>
		<link>http://davetroy.com/posts/544-second-st-me</link>
		<comments>http://davetroy.com/posts/544-second-st-me#comments</comments>
		<pubDate>Sat, 07 Nov 2009 18:27:59 +0000</pubDate>
		<dc:creator>davetroy</dc:creator>
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		<category><![CDATA[1994]]></category>
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		<category><![CDATA[TEDxMidAtlantic]]></category>
		<category><![CDATA[wired]]></category>

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		<description><![CDATA[In 1983 at age 12, I became drawn to the design and tech culture of San Francisco. By that time I was already deeply involved in computers and the other tech of the day, and had been reading every issue of BYTE Magazine cover-to-cover when it arrived in our mailbox after school. BYTE was produced [...]]]></description>
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<p>In 1983 at age 12, I became drawn to the design and tech culture of San Francisco. By that time I was already deeply involved in computers and the other tech of the day, and had been reading every issue of <a href="http://en.wikipedia.org/wiki/Byte_(magazine)">BYTE Magazine</a> cover-to-cover when it arrived in our mailbox after school.</p>
<p><img class="aligncenter size-full wp-image-812" title="bytecover0610" src="http://davetroy.com/wp-content/uploads/2009/11/bytecover0610.jpg" alt="bytecover0610" width="456" height="551" /></p>
<p>BYTE was produced in New Hampshire and had a scholarly tone; still, the emerging world of computing was breathlessly covered, and offered a sense of endless possibility. But it was <a href="http://atarimagazines.com/antic/">Antic</a> magazine (a specialty computing magazine for Atari computers), specifically the December 1983 &#8220;Buyer&#8217;s Guide&#8221; issue that really caught my eye.</p>
<p><img class="aligncenter size-full wp-image-814" title="cover.JPG" src="http://davetroy.com/wp-content/uploads/2009/11/cover.JPG.jpeg" alt="cover.JPG" width="474" height="598" /></p>
<p>The design was colorful and imaginative, with beautiful typography, and the magazine was full of amazing ideas and products which I was sure would launch me on my way to unlimited exploration. I devoured the magazine cover to cover, but I never realized just how much I was soaking up its design ethos. Colorful, playful, and bold, this was not the wry, academic BYTE. It was combining the substance of tech with the emerging design scene in San Francisco, and it resonated with me profoundly.</p>
<p>In 1985, I got a job at a local computer store doing what I loved: selling computers and software and, yes, copies of Antic magazine. In 1986, I started my own computer and software sales company, Toad Computers. In 1989, months after graduating from high school, I had the chance to visit Antic Magazine — this time as an advertiser.</p>
<p>This was my first trip to San Francisco and I visited Antic at their loft office, located at 544 Second Street, right in the heart of the city&#8217;s SOMA district. But this was SOMA before it was the SOMA we know now as the home of so many startup tech companies. Beat up and edgy, the open-air second floor office had high-beamed ceilings and gave a sense of history and limitless potential. I was smitten with the city and with valley tech culture – I also visited Atari&#8217;s headquarters in Sunnyvale that trip – and absorbed all that I saw.</p>
<p>Later in 1993, I was twenty-one and searching for new things to explore. Toad Computers was doing well but I knew that it would have to change and grow to survive. Atari was having tough times. Antic magazine had folded. To advertise effectively we were sending out massive catalog mailings, featuring 56 page catalogs that I personally designed – very much in the visual style of Antic magazine.</p>
<p><img class="aligncenter size-full wp-image-813" title="1994_01" src="http://davetroy.com/wp-content/uploads/2009/11/1994_01.jpg" alt="1994_01" width="155" height="185" /></p>
<p>Someone had told me about a new magazine called Wired. I picked up a copy and was immediately struck with its sense of visual design and its aura of infinite possibility through the combination of design and tech. Again, I ingested every word, photo, and illustration in each issue. In early 1994, I noticed an ad that indicated that Wired &ndash; this tiny publishing startup &ndash; was looking for a circulation manager. I was entranced at the possibility. With my background in direct marketing and managing big catalog mailing lists, I thought this might be an opportunity for me.</p>
<p>In February 1994, I booked a trip to San Francisco to talk to my kindred spirits at Wired about the possibility of working there. I also became entranced with the Internet and its possibilities at this time, and for several days before my trip to San Francisco, I worked feverishly to write an article for Wired about how the Internet – when it became fully developed and evolved – could become a kind of real-time Jungian web of knowledge that acted like a global brain. I theorized that the Internet could become a kind of collective consciousness that enabled humanity&#8217;s genius to be available to everyone all the time. I predicted online banking, shopping, and video chat and made illustrations to show how these things would work.</p>
<p><a href="http://davetroy.com/wp-content/uploads/2009/11/wired_far.jpg"><img class="alignleft size-full wp-image-815" title="wired_far" src="http://davetroy.com/wp-content/uploads/2009/11/wired_far.jpg" alt="wired_far" width="288" height="399" /></a></p>
<p><a href="http://davetroy.com/wp-content/uploads/2009/11/wired1.jpg"><img class="alignnone size-full wp-image-816" title="wired1" src="http://davetroy.com/wp-content/uploads/2009/11/wired1.jpg" alt="wired1" width="288" height="399" /></a></p>
<p><em>Me, with long hair, at Wired HQ in February 1994</em></p>
<p>Of course, the simple things were not hard to predict at that time, though they were still a few years off. But my central thesis about Jungian synchronicity was just too wacko to print in 1994. And to be fair, I had cobbled the article together in just a couple of days, had worked in ample quotes from Marshall McLuhan and Carl Jung, and had interviewed no one. My thesis may have been strong, but the piece would have benefited from some interviews and editing. But hey, I was inspired and twenty-two.</p>
<p>When I went to Wired&#8217;s offices, I was stunned to learn that they were located in the same office that Antic had occupied! The same open air loft office at 544 Second Street. I met with some folks from Wired&#8217;s barebones staff. I commented on my perceived sense of Jungian synchronicity &mdash; about Antic and Wired sharing the same office space. We talked about job possibilities. I submitted my article.</p>
<p>I didn&#8217;t get a job, and they didn&#8217;t print my article. To be fair, I wasn&#8217;t really ready to move to San Francisco, and I am sure they sensed that. I also wasn&#8217;t sure what I wanted. I just knew that I was drawn to this hopeful admixture of design and tech that seemed to emanate, radio-like, from 544 Second St.</p>
<p>In March 2007, two weeks after I had built Twittervision and a week after SXSW launched Twitter onto the early adopter stage, I thought it would be fun to stop by Twitter HQ in San Francisco. I met Biz and Jack and Ev, and was once again amazed to see that something I had been drawn to had come from SOMA; just a few blocks from 544 Second St. And ironically, it is now Twitter and the &#8220;Real Time Web&#8221; that is beginning to enable the kind of global consciousness that I had predicted in 1994.</p>
<p style="text-align: center;"><a href="http://davetroy.com/wp-content/uploads/2009/11/Screen-shot-2009-11-07-at-1.24.55-PM.png"><img class="size-full wp-image-817 aligncenter" title="Screen shot 2009-11-07 at 1.24.55 PM" src="http://davetroy.com/wp-content/uploads/2009/11/Screen-shot-2009-11-07-at-1.24.55-PM.png" alt="Screen shot 2009-11-07 at 1.24.55 PM" width="405" height="216" /></a></p>
<p>This past Thursday at TEDxMidAtlantic (of which I was the lead organizer and curator) in Baltimore, I was struck by the beautiful design of our stage set. <em>(Thanks to Paul Wolman at Feats, Inc. for bringing it together for us!) </em>A simple combination of bookshelves, cut lettering, books, a few objects and blue wash backlighting had combined to produce a gorgeous backdrop for the extraordinary ideas that our speakers would soon be sharing. And I felt at home. I could not go to 544 Second Street and SOMA. Instead, it was my mission to bring it here.</p>
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		<title>Art and Invention</title>
		<link>http://davetroy.com/posts/art-and-invention</link>
		<comments>http://davetroy.com/posts/art-and-invention#comments</comments>
		<pubDate>Fri, 16 Jan 2009 19:34:10 +0000</pubDate>
		<dc:creator>davetroy</dc:creator>
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		<category><![CDATA[wyeth]]></category>

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		<description><![CDATA[A few weeks ago, my wife picked up a book called The Written Suburb at a Greenwich Village used bookshop about Chadds Ford, Pennsylvania, and how it was an invented, postmodern place, designed to become a mythological homeland of the American realist movement. As the area was home to painters like Howard Pyle, N.C. Wyeth, [...]]]></description>
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<p>A few weeks ago, my wife picked up a book called <a href="http://books.google.com/books?id=Vr2ZTpIpzNwC&amp;dq=%22the+written+suburb%22&amp;printsec=frontcover&amp;source=bn&amp;hl=en&amp;sa=X&amp;oi=book_result&amp;resnum=5&amp;ct=result" target="_blank">The Written Suburb</a> at a Greenwich Village used bookshop about Chadds Ford, Pennsylvania, and how it was an invented, postmodern place, designed to become a mythological homeland of the American realist movement.</p>
<p>As the area was home to painters like <a href="http://images.google.com/images?um=1&amp;hl=en&amp;safe=off&amp;q=howard+pyle&amp;btnG=Search+Images">Howard Pyle</a>, <a href="http://images.google.com/images?um=1&amp;hl=en&amp;safe=off&amp;q=n.c.+wyeth&amp;btnG=Search+Images" target="_blank">N.C. Wyeth</a>, and <a href="http://images.google.com/images?um=1&amp;hl=en&amp;safe=off&amp;q=andrew+wyeth&amp;btnG=Search+Images" target="_blank">Andrew Wyeth</a>, its history was certainly intertwined with that of American art. The <a href="http://www.brandywinemuseum.org/" target="_blank">Brandywine River Museum</a> has done a fine job selling itself as the First Church of Delaware Valley Realism and enhancing the myth of Brandywine River as a seat of not just Realism but also of the Real.</p>
<p>As a teenager, I had visited the Brandywine River Museum, and when pressed to write a paper for an art class, I chose to write about the work of <a href="http://images.google.com/images?source=ig&amp;hl=en&amp;rlz=&amp;q=maxfield+parrish&amp;um=1&amp;ie=UTF-8&amp;sa=X&amp;oi=image_result_group&amp;resnum=7&amp;ct=title" target="_blank">Maxfield Parrish</a>, the prolific American illustrator whose work is featured there. I was enchanted by his technical method, which employed multilayer transparencies and unusual materials, but my teacher disputed that his stuff was really &#8220;art&#8221; and undoubtedly had wished I&#8217;d chosen to write about <a href="http://en.wikipedia.org/wiki/Pablo_Picasso" target="_blank">Picasso</a> or <a href="http://en.wikipedia.org/wiki/Jean-François_Millet">Millet</a> &#8211; somebody &#8220;real.&#8221;</p>
<p>With the <a href="http://www.washingtonpost.com/wp-dyn/content/article/2009/01/16/AR2009011601420.html?hpid=topnews" target="_blank">news of the death of Andrew Wyeth</a>, the whole question of whether the Brandywine River school really produced &#8220;art&#8221; is back in the news again. The Metropolitan Museum of Art in New York refused to show his &#8220;Helga&#8221; paintings on the grounds that they were not, or at least weren&#8217;t very good.</p>
<p><a href="http://davetroy.com/wp-content/uploads/2009/01/christinas_world.jpg"><img class="alignnone size-full wp-image-278" title="christinas_world" src="http://davetroy.com/wp-content/uploads/2009/01/christinas_world.jpg" alt="" width="418" height="290" /></a></p>
<p>The <a href="http://www.moma.org">Museum of Modern Art</a> keeps Andrew Wyeth&#8217;s most famous work Christina&#8217;s World (1949) in a back corner, and it&#8217;s always fun to watch people discover its presence. They stumble upon it, and are surprised at how it moves them. As an icon, they are completely ready for it to be trite and clichéd, but in person it still seems to catch people up.</p>
<p>Art purists would say that the only valid art is work that&#8217;s done for art&#8217;s sake alone: without guile, without intention to build an audience, without regard to populism. Arguably, only art that fits this definition can advance what&#8217;s been done before it in the same vein: populism and intellectual progress usually don&#8217;t mix.</p>
<p>However, another definition of art is any work that conveys emotion, and on this score, the Wyeths and the Brandywine River School perform well enough to merit attention. That 200 million people can name Wyeth as one of their favorite artists shows his communication has been effective, however invented or populist it may be.</p>
<p>The intersection between art, populism, and commerce is an interesting place to poke around. Here are the seams of our culture, where values, money, and progress bang up against each other.</p>
<p>The Brandywine River Museum touts the artistic authenticity of an invented place, and the Wyeths, Pyle, and Parrish are all promoted as invented artists, designed to insure the flow of tourist dollars into Chadds Ford and Kennett Square &#8212; beautiful places, to be sure, and if you squint you can convince yourself the place conveys the feelings the art is trying to make you feel &#8212; especially at this time of year, when the browns, greys, white and cold look and feel just like a Wyeth landscape.</p>
<p>But in the end, that&#8217;s a leap of faith on the part of the viewer. Sometimes art requires the viewer to become complicit in its own invention.</p>
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		<title>Right vs. Left Brain @ Le Web &#8217;08</title>
		<link>http://davetroy.com/posts/right-vs-left-brain-le-web-08</link>
		<comments>http://davetroy.com/posts/right-vs-left-brain-le-web-08#comments</comments>
		<pubDate>Tue, 16 Dec 2008 17:53:16 +0000</pubDate>
		<dc:creator>davetroy</dc:creator>
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		<description><![CDATA[Last week I had the privilege of attending Le Web &#8217;08 in Paris, which was artfully composed and hosted by Loïc and Geraldine Le Meur. It was an interesting event; I always like getting an international perspective on technology and business. What was perhaps most interesting was the constructive tension between creativity and business on [...]]]></description>
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<p>Last week I had the privilege of attending Le Web &#8217;08 in Paris, which was artfully composed and hosted by Loïc and Geraldine Le Meur. It was an interesting event; I always like getting an international perspective on technology and business.</p>
<p>What was perhaps most interesting was the constructive tension between creativity and business on display there.</p>
<p>The theme of the conference was <strong>love</strong> — a primary human emotion. However, many of the guests and speakers were aggressive, technically-minded business people. But many of the speakers were artists, musicians, and researchers.</p>
<p>I&#8217;m fascinated by the complementary roles of &#8220;right brained&#8221; activity (art, creativity, design, visual thinking) and &#8220;left brained&#8221; activity (analysis, rule-based systems, quantitative modeling, finance) in business, particularly on the Internet.</p>
<p>Loïc rightly justified the use of the theme of <strong>love</strong> for the conference by saying that it is the primary emotion that drives an Internet entrepreneur to give birth to a new idea or technology. Surely this is true, but I&#8217;d argue that there are deeper justifications for using an emotion as the theme for an Internet business conference.</p>
<p>Developing innovative Internet business ideas requires a sense of <strong>play</strong> and real play only comes about when people tap into their creative, artistic brains. Not to get all philosophic, but Immanuel Kant stated in his <em>Critique of Judgement</em> that real advances in art can only be made when  art is undertaken for art&#8217;s sake alone, that is to say that it is done without any expectation of value, but rather is done merely to satisfy the curiosity of the artist (or designer, or researcher, or scientist).</p>
<p>So, all this means that Internet business people are in desperate <strong>need</strong> of right-brained influence.  It&#8217;s where the ideas come from.</p>
<p>My friend Paola Antonelli, curator of architecture and design at the Museum of Modern Art, is quoted as saying, &#8220;Good design is a renaissance attitude that combines technology, cognitive science, human need, and beauty to produce something that the world didn&#8217;t know it was missing.&#8221;  <strong>Love</strong> is surely a human need and is arguably a driver for all good design. And aren&#8217;t we all trying to design the things that the world didn&#8217;t know it was missing?</p>
<p>William McDonough, famed architect and designer, has stated, &#8220;Design indicates intent,&#8221; and shouldn&#8217;t our intent be to <strong>love one another</strong> and to <strong>love our planet?</strong>  Isn&#8217;t that what we should be trying to achieve in designing our Internet startups?</p>
<p>I was interested to see how many people literally got up and left the plenary session when the subject matter turned to art or music or emotion.  Some people were there strictly for left-brained content (how to raise money, how to survive the recession, etc) while others seemed to be more open to the right brained content.</p>
<p>Personally, I enjoyed the presentations by Itay Talgam (conductor), Chris Anderson (curator, TED), Helen Fisher (researcher on human relationships), and Robin Good (on education) the most. I&#8217;d say these were the most right brained. Things I enjoyed the least were the presentations by Messrs. Arrington and Gillmor, especially the unfortunate bickerfest that is the Gillmor Group that ended the conference. This is not to say that this kind of &#8220;left brained, rule-based&#8221; discussion doesn&#8217;t have a role, but it doesn&#8217;t generate anything really. All it does successfully is tear people apart; it&#8217;s not creative, and it doesn&#8217;t fuel anybody&#8217;s soul.</p>
<p>So, I applaud Loïc and Geraldine for a really creative and fun event, and one which truly gave me a sense of what is currently going on in the heads of European web entrepreneurs. I would simply encourage steering even further into the realm of emotion, creativity, design, and art – as it&#8217;s this kind of content which will pull us out of the recession, as it&#8217;s this kind of thinking that will help people create art and beauty for art&#8217;s sake alone, and these will be the innovations that the world didn&#8217;t know it was missing.</p>
<p>Rock on, Loïc, and let your right brain show; it&#8217;s your best side.</p>
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		<title>The Aesthetics of 1977</title>
		<link>http://davetroy.com/posts/the-aesthetics-of-1977</link>
		<comments>http://davetroy.com/posts/the-aesthetics-of-1977#comments</comments>
		<pubDate>Sun, 23 Nov 2008 20:26:29 +0000</pubDate>
		<dc:creator>davetroy</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[1977]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[close encounters]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[lucas]]></category>
		<category><![CDATA[spielberg]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://davetroy.com/?p=143</guid>
		<description><![CDATA[I was 5 years old in 1977, and all-in-all, I&#8217;d say the aesthetics of the day made a big impression on me. Here are some of the things that, looking back on it 31 years later, seem to share a common visual language and which were most influential on the next 10 years in movies, [...]]]></description>
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<p>I was 5 years old in 1977, and all-in-all, I&#8217;d say the aesthetics of the day made a big impression on me. Here are some of the things that, looking back on it 31 years later, seem to share a common visual language and which were most influential on the next 10 years in movies, computing, games, and package design.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://i21.photobucket.com/albums/b279/TerbaerTerbear/close_encounters_large_09.jpg" alt="" width="397" height="298" /></p>
<p>The rich colors and ground-breaking special effects of Spielberg&#8217;s 1977 <em>Close Encounters of the Third Kind</em> marked the beginning of a new era in filmmaking and ultimately set a goal for computer graphics and video games. The nascent digital graphics industry was barely capable of producing color &#8220;high-res&#8221; graphics, but folks knew that when they could, these were the kinds of graphic effects they wanted to make.</p>
<p><img src="http://i3.photobucket.com/albums/y85/raggletag01/space-invaders-atari-pic.jpg" alt="" width="259" height="303" /><img src="http://imagecache2.allposters.com/images/pic/MG/196786~Close-Encounters-of-the-Third-Kind-Posters.jpg" alt="" width="199" height="307" /></p>
<p>Maybe it&#8217;s just me, but it seems to me that Close Encounters, Atari, Space Invaders, and Star Wars were all linked together with a common visual sense.  I think it&#8217;s pretty obvious that Atari ripped off Close Encounters for the Space Invaders packaging.</p>
<p style="text-align: center;"><img class="aligncenter" title="Close Encounters of the Third Kind" src="http://www.microscopics.co.uk/blog/wp-content/uploads/2009/03/ce-lights.jpg" alt="Close Encounters of the Third Kind" width="400" height="171" /></p>
<p>Likewise, the colorful &#8220;light organ&#8221; used to communicate with the aliens in Close Encounters is a close cousin, visually, to the famous Atari game <em>Breakout</em>. Steve Jobs was one of the designers of the arcade version of <em>Breakout</em>. Note the similarity to the original &#8220;rainbow&#8221; Apple logo.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.gamasutra.com/features/20061218/breakout.png" alt="" width="406" height="267" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://www1.cs.columbia.edu/~sedwards/apple2fpga/apple_logo_rainbow_6_color.jpg" alt="Rainbow Apple Logo" width="237" height="273" align="center" /></p>
<p>Computer-generated music and sound was still in its very earliest stages, but the simple John Williams melody put to such brilliant use in Close Encounters was the sort of musical coda that aspiring game designers and programmers could latch onto and reproduce. John Williams of course scored hit after hit in movie soundtracks, but the Close Encounters and Star Wars themes of 1977 were hugely influential.</p>
<table border="0">
<tbody>
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<td><img src="http://www.techdigest.tv/atari-logo.jpg" alt="" width="154" height="166" align="left" /></td>
<td><img src="http://techconex.com/images/west_logos1/lo/rockwell.jpg" alt="" align="left" /></td>
<td><img src="http://www.mobileshop.com/blog/wp-content/uploads/2008/03/motorola-mobile-phones-logo.jpg" alt="Motorola Mobile Phones Logo" width="115" height="115" align="left" /></td>
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<td colspan="3" align="center"><a href="http://www.destination360.com/north-america/us/wyoming/devils-tower-national-monument"><img style="border-style: initial; border-color: initial; border-width: 0px;" src="http://www.destination360.com/north-america/us/wyoming/images/s/wyoming-devils-tower.jpg" alt="Devils Tower National Monument" width="332" height="266" align="middle" border="0" /></a></td>
</tr>
</tbody>
</table>
<p>Spielberg used the Rockwell International logo (center) to clever aesthetic effect in Close Encounters; contractors at the secret military base at Devil&#8217;s Tower sported it, visually quoting the Devil&#8217;s Tower landscape. Of course, it&#8217;s interesting to note how similar the logos are for Atari, Rockwell, and Motorola – all major corporations of the day.</p>
<p><img style="border: 0px initial initial;" src="http://bp3.blogger.com/_3jV5FcVqpE8/SDt7AokY9dI/AAAAAAAAB6M/-EuN-QOzddo/s400/Vacationland+Summer+1977.jpg" alt="" width="224" height="292" border="0" /><img style="border: 0px initial initial;" src="http://bp0.blogger.com/_3jV5FcVqpE8/SDt7A4kY9eI/AAAAAAAAB6U/M0KNW-_BKaY/s400/WDW+Vacationland+sping+1975.jpg" alt="" width="221" height="288" border="0" /><br />
Disney got into the act in 1977 with the opening of Space Mountain. While they may not have been directly influenced by imagery from Close Encounters, Atari, or Star Wars, it&#8217;s clear that the popular imagination was drawing from common influences like Kubrick&#8217;s <em>2001: A Space Odyssey</em> from 1969.</p>
<p>Of course the biggest influence of 1977 was George Lucas&#8217; seminal work, <em>Star Wars</em>, which interestingly was not initially marketed using its iconic title graphics in its movie poster.  It took a little while, and for the film to settle into its status as an international blockbuster, for it to adopt the visual marketing language that would become familiar in the release of the subsequent films in the series.</p>
<p><img style="-webkit-user-select: none;" src="http://www.cinemasterpieces.com/swaproof.jpg" alt="" width="228" height="326" /><img style="-webkit-user-select: none;" src="http://cache2.allpostersimages.com/p/LRG/21/2111/A98ED00Z/posters/star-wars-trilogy-a-new-hope.jpg" alt="" width="218" height="324" /></p>
<p>Arguably, the latter sans-serif Star Wars bubble letters were more inline with the iconography of Close Encounters, Atari, and the other major visual influencers of 1977.  I&#8217;d bet the previous, blockier Star Wars graphic was designed in 1975 or 1976, before the film and its title graphics were completed.  And the very earliest Star Wars art from the 1973-1974 timeframe used a hand-drawn serifed font — a different look altogether.</p>
<p><img src="http://www.jeffbots.com/starwars.jpg" alt="" width="163" height="184" /><img style="-webkit-user-select: none;" src="http://media1.fxhome.com/plugin-images/1254/thumbnail" alt="" width="259" height="174" /></p>
<p>The dirty, realistic &#8220;used universe&#8221; designed for Star Wars was also influential. Unlike previous science fiction and space films, Lucas imparted his universe with a lived-in, beat-up look that added a romantic touch of decay to an imagined future — or past.</p>
<p style="text-align: center;"><img class="aligncenter" style="-webkit-user-select: none;" src="http://oldcomputers.net/pics/appleii-system.jpg" alt="" /></p>
<p>The Apple ][ was a direct result of Jobs' (and Wozniak's) work on Breakout, and the color graphics circuitry has much in common. And I don't think it's any stretch to say that the generation of Silicon Valley idealists that designed the Apple ][ and Atari 800 were hugely influenced by the blockbuster science fiction films of the day. While the early Apple designs lacked sufficient economy of scale or budget to have a very "designed" aesthetic, the Apple II does look like something straight out of the Star Wars universe.  And the ugly <strong>Disk ][</strong> and portable monitor are things that just didn&#8217;t get attention yet. Maybe they&#8217;re dirty, lived-in artifacts of a galaxy far, far away?</p>
<p style="text-align: center;"><img class="aligncenter" style="-webkit-user-select: none;" src="http://i36.photobucket.com/albums/e45/JoooshW/2831715906_7fb1668bdb_b.jpg" alt="" width="350" height="430" /></p>
<p>Atari, on the other hand, with the success of the 2600 VCS and its computers, had fully embraced the 1977 aesthetics and by 1980 had full color graphic packaging and a line of &#8220;Star Wars&#8221; compliant peripherals. And the packaging for the programs borrowed from movie poster designs.</p>
<p style="text-align: center;"><img class="aligncenter" style="-webkit-user-select: none; cursor: -webkit-zoom-out;" src="http://www.best-electronics-ca.com/images/Star%20Raiders.jpg" alt="" width="362" height="474" /></p>
<p>Quite clearly Star Raiders (1979) borrowed directly from Star Wars.  In fact, looking at this graphic, I&#8217;m now surprised that Atari didn&#8217;t get a phone call from Lucas.  I guess this was back in the day before tie fighters were <strong>Tie Fighters</strong><sup>TM</sup>.</p>
<p>Media critics have <a title="Seeing Through Movies" href="http://www.amazon.com/Seeing-Through-Pantheon-Popular-Culture/dp/0679723676" target="_blank">argued</a> that <em>Star Wars</em> and <em>Close Encounters of the Third Kind</em> marked the start of the era of blockbuster films, and a general shift in popular culture away from smaller, more thoughtful cinema and towards a populist, anti-intellectual approach in art and film in particular.</p>
<p>Whether that&#8217;s true or not, I think it is fair to say that 1977 did mark the year of a seismic shift in aesthetics that has been felt all the way through today in computing, gaming, film, and product packaging. Perhaps 1977 is a kind of bright-line marker for popular art — before and after seem to be from entirely different eras.</p>
<p>The fact that I&#8217;ve spent most of my life selling products or working in technologies directly influenced by this powerful aesthetic sense is likely no coincidence: to be young in 1977 was to be indelibly marked by the look and feel of a new era.</p>
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		<title>Google Streetview As Public Art</title>
		<link>http://davetroy.com/posts/google-streetview-as-public-art</link>
		<comments>http://davetroy.com/posts/google-streetview-as-public-art#comments</comments>
		<pubDate>Wed, 12 Nov 2008 04:28:22 +0000</pubDate>
		<dc:creator>davetroy</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[programming]]></category>
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		<category><![CDATA[software]]></category>
		<category><![CDATA[travel]]></category>
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		<category><![CDATA[visualization]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[paris]]></category>
		<category><![CDATA[streetview]]></category>

		<guid isPermaLink="false">http://davetroy.com/?p=115</guid>
		<description><![CDATA[Boulevard St. Michel, Paris, Google Streetview So many wonderful things going on in this photo, and it&#8217;s all entirely unintentional. With such a vast quantity of visual data collected for Google Streetview, how many &#8220;artistic&#8221; scenes lurk within it?  How might one build a machine for finding the art within this dataset?  Can it be crowdsourced? [...]]]></description>
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<p><a href="http://davetroy.com/wp-content/uploads/2008/11/picture-9.png"><img class="size-full wp-image-116 aligncenter" title="Blvd St. Michel, Paris" src="http://davetroy.com/wp-content/uploads/2008/11/picture-9.png" alt="" width="500" /></a></p>
<p style="text-align: left;"><strong>Boulevard St. Michel, Paris, Google Streetview</strong></p>
<p style="text-align: left;">So many wonderful things going on in this photo, and it&#8217;s all entirely unintentional. With such a vast quantity of visual data collected for Google Streetview, how many &#8220;artistic&#8221; scenes lurk within it?  How might one build a machine for finding the art within this dataset?  Can it be crowdsourced?</p>
<p style="text-align: left;">Want to work on this with me?  If so, ping me.</p>
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